The aim is to realize new possibilities of spatial experience in experimental projects and to use the synergy between technology and art in order to create an immersive virtuality in the space. Through research and innovation, the communication between man, medium and space is to be further developed and evaluated and expanded in dialogue with other artists and cultural institutions from the field of visual art and design.
The integration of organic elements as a surface for projection- based artistic content is a huge technical challenge. Through projects like this, I would like to present creative solutions for problems like these. At the same time, I would also like to define stylistic elements and formal languages for the spatial narrative and thus create a foundation for their dramaturgical development.
In order to achieve a precise output model for the production of the animations and 3D printing elements, we used a Kinect 2 sensor which can produce a 3-dimensional point cloud of the object through its special system. From this we created a polygon-based model of the root and then designed the so-called core files. These are now used as a base for 3D and 2D animations and are essential for the precise object-oriented animation.