CGI 3D Modelling + AnimationHigh quality and individual 3D models of fictional and real architectural or sculptural environments. Manual and generative animation of Objects and scenarios. Experience in Motion graphics, composition, texture, lighting and storyboarding. Rendering and Data Administration of the final outputs. Ability to respond to audience contexts recognizing physical, cognitive, cultural and social human factors that shape design decisions. _____ go to Animation...
Graphic Design + TypographyTimeless graphic design that meets all the requirements of modern media.Creating and developing visual response to communication problems, including understanding of hierarchy, typography, aesthetics, composition and construction of meaningful images. Communicating a descriptive and critical articulation of the specific design intentions. Knowledge of the forces of influence that shape visual trends, including the study of the medium, and its technologies as well as the evolving and revolutionary impact they have on culture. _____ go to Graphic Design...
Interaction Code + HardwareInnovative Interaction Design. Rapid Prototyping of project specific Software and Hardware Setups. Research, analysis, solution generating, user testing and outcome evaluation. Integration and fast adaption to the utilization of tools and technology. Understanding of how systems behave and aspects that contribute to sustainable products, strategies and practices. Writing maintainable and secure code with applyable design patterns and picking the right set of tools. _____ go to Interactive...
Documentation Foto & VideoFoto and Video Documentation of the key process in each project. Edit, grading and finish for publishing of the material. Historical and Contemporary Awareness of the Medium. Researching, analyzing and evaluating a variety of references and resources to embody multiple perspectives and develop a sensible view informed by multicultural and global perspectives. _____ go to Film and Documentation...
As a motion designer I bring 2D and 3D elements to life through movement.
I have a strong foundation in the fundamentals of animation
and how things should behave in order to create appealing motion.
In this process timing and pace are of the essence when it comes
to build up the character behind every element.
Art and Code
I build code because I want to create compatible and modular systems that get better
with every new generation and implementation. Using and directing machines to help
in todays media oriented world environment will be crucial to create
the foundation of the next generation media contents.
Direction as well as Camera Operation for Sensible Composition
of all the elements including performance, art direction, lighting,
composition and camera movement creating the dense cinematic experience.
Concise and very specific spatial storytelling, developing innovative
approaches for dramaturgic elements.
Accurate and authentic representation of the whole production process
that makes a piece unique. A view inside performers and their specific approach
to the genre. Research of related subjects and integration into the social and artistic
context. Systemized and methodic data organizaton and administration.
Original and carefull selection of settings, topics and materials.
In depth conception based on a exceeding research and analysis.
Practical knowledge and understanding of a variety of media
and computational technologies securing the quality relevant to fieldwork,
data collection, dissemination and presentation of research.
Ability to apply the relevant professional guidelines depending on the workflow.
Ability to communicate through technical terms in four different languages.
English, German, Spanish and Portuguese.
Effective priorization requires detailed knowledge of each users and customers role
in the media environment, a thorough understanding of the nature of the business,
and a firm grasp of the business priorities. Committed to seeing the problem through
to resolution based on the customers feedback. Detail-oriented working style.
Acknowledgement of different user realities, translating the relevant descriptions into
technical terms, fixing the problems, and explaining the solutions in terms the users can understand.
In the field of projection mapping, the requirements for the hardware setup are changed with each project. The idea of the“Raummaschine“ is to combine all the necessary components for an (interactive) projection into a housing (case), so that there is high mobility in the development and implementation of projects.
Furthermore, the summary in the case gives the system its own characteristics and thus creates an identity of the Raummaschine. The relevant components are stacked on several levels. Each level fulfills special requirements in the form of special recesses on the front of the case.View more information