Collimated light towers
Two 1080×1080 upward-facing light towers using fresnel lenses to create collimated (parallel) light beams, not radial diffusion. Viewers look up into volumetric beams choreographed to music through a unified audio-visual algorithm where every musical event causes a corresponding graphic jump. 104-effect library. 20-scene dramaturgy.
The Research
Optical geometry derived from first principles. Fresnel lenses chosen specifically for their property: collimated light rays. The rig isn't designed: it's calculated. Source at focal point → collimated beam the size of lens aperture.
Materials Research: Material properties (fresnel geometry, lens surface treatment, haze interaction) are experimental variables in the study of perception, not decoration.
Technical Architecture:
Optical derivation: fresnel geometry + collimation theory
Audio-visual correlation: Strudel soundtrack synced to dramaturgy
Colour semantics: LATTICE appears only at tonal shifts
Innovation
Most AV installations treat sound and image as independent streams. Here they share structural DNA: one data source determines both via parallel algorithms. The audio-visual correlation is hard-wired into the score via a shared transfer figure.
The colour palette is a research decision: 9 of 10 effects are desaturated to monochrome. LATTICE is the sole chromatic element, appearing where the music empties or lifts. Colour marks a change of kind, not amount.
Tags: Optical Installation, Audiovisual Research, Materials Science
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