INTRO
LANDSCAPE OF PERCEPTION is an immersive installation where industrial materials—translucent plastics, mirrored panels, and projection light—form a living environment responsive to the visitors current state of mind.
The work explores how perception unfolds between human attention and constructed space. The project stems from reflection on how modern landscapes have shifted—from nature to construction, from organic to artificial. This tension is mirrored in the installation: synthetic materials evoke natural light and water, creating a meditative, reflective terrain
Visitors wear an EEG headset that detects five mental states—arousal, focus, drowsiness, meditation, and neutrality. These states trigger corresponding visual and sonic compositions generated in TouchDesigner and Max/MSP, using AI-driven image prompts to shape the evolving projections
Through real-time interaction, LANDSCAPE OF PERCEPTION becomes a breathing perceptual field—a space where technology, architecture, and human awareness merge. It invites the audience to witness perception not as passive observation, but as a living, co-created landscape
Key challenges
EEG Control and infrastructure
AI-Driven Generative Visuals using machine-learning models
Sound-Reactive Environment responding to EEG feedback
THE OUTCOME
The installation was exhibited in the Boilerroom at the 2025 PACE Festival in Potsdam, leveraging the room’s industrial acoustics, concrete surfaces, and low-light conditions to enhance immersion. The work was situated alongside The Imaginator, creating a focused zone for experiential, interactive media within the festival’s broader program.
CREDITS
Visual composition
Xenorama Naz Yigiter
Sound compositions and setup
Xenorama
Cooperations and support
PACE Festival
MAKING OF







